Bundly

Steam Bundle Matchmaking

Bundles are the cheapest visibility boost on Steam - if you find the right partner. Swipe through curated indie games, match with a developer who wants to bundle with you, and ship it together.

Join free — no payment, ever.

30games in the pool

95studios swiping

61matches made

Recent matches:

Cover art for Stardew ValleyCover art for Slay the Spire

Stardew Valley × Slay the Spire

Cover art for Hollow KnightCover art for Cuphead

Hollow Knight × Cuphead

Join Bundly

Add your Steam game, swipe curated partners and ship a bundle together.

Free — forever.

Add your game, swipe the pool, match with developers. No revenue share, no bundle-slot commitment, no payment. Any match you make always needs your OK.

For studios and developers (B2B). By joining you accept the Terms of Service.

The pool

Games you can bundle with.

Indie to established studios — every game below is verified and in the swipe deck right now.

  • Cover art for Stardew Valley
    Stardew Valley
  • Cover art for Slay the Spire
    Slay the Spire
  • Cover art for Undertale
    Undertale
  • Cover art for Dead Cells
    Dead Cells
  • Cover art for The Binding of Isaac: Rebirth
    The Binding of Isaac: Rebirth
  • Cover art for Hades
    Hades
  • Cover art for Darkest Dungeon®
    Darkest Dungeon®
  • Cover art for Vampire Survivors
    Vampire Survivors
  • Cover art for Ori and the Will of the Wisps
    Ori and the Will of the Wisps
  • Cover art for Balatro
    Balatro
  • Cover art for Stray
    Stray
  • Cover art for Overcooked
    Overcooked
  • Cover art for Space Engineers
    Space Engineers
  • Cover art for Factorio
    Factorio
  • Cover art for Cyberpunk 2077
    Cyberpunk 2077
  • Cover art for Hollow Knight
    Hollow Knight
  • Cover art for Cuphead
    Cuphead
  • Cover art for Celeste
    Celeste
  • Cover art for Terraria
    Terraria
  • Cover art for RimWorld
    RimWorld
  • Cover art for Risk of Rain 2
    Risk of Rain 2
  • Cover art for Don't Starve Together
    Don't Starve Together
  • Cover art for Kenshi
    Kenshi
  • Cover art for Ori and the Blind Forest: Definitive Edition
    Ori and the Blind Forest: Definitive Edition
  • Cover art for DAVE THE DIVER
    DAVE THE DIVER
  • Cover art for Lethal Company
    Lethal Company
  • Cover art for ULTRAKILL
    ULTRAKILL
  • Cover art for Don't Starve
    Don't Starve
  • Cover art for Blasphemous
    Blasphemous
  • Cover art for Dwarf Fortress
    Dwarf Fortress

Try the deck

Drag the card left or right - exactly like members swipe the real pool.

LikeNopeCover art for Stardew Valley

Stardew Valley

Steam

Overwhelmingly Positive· 1.0M reviews (98% positive)

Fit 89%Feb 26, 2016$14.99WindowsmacOSLinux

Shared: Indie, Simulation · different price range · similar audience

by ConcernedApe · published by ConcernedApe

Contact unlocks when you match

IndieRPGSimulationSingle-playerMulti-playerCo-opOnline Co-op

You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home?

5 games leftdrag the card or use ← / →

Card 1 of 5: Stardew Valley

See how it works

Set HOW_IT_WORKS_VIDEO in lib/data.ts

Why bundle?

The cheapest visibility on Steam

A bundle is a store-page presence on someone else's game - permanently. Every visitor to your partner's page sees your game in the 'complete the set' box. No ad spend, no algorithm luck.

Borrow each other's audience

Your partner's wishlisters and owners are already buyers of games like yours. A bundle puts your game in front of them at the exact moment they're in a buying mood.

A launch-beat for free

A new bundle is news: a reason for a social post, a Discord ping, a curator mail - for both studios at once.

How it works

1. Submit your game

Sign in with just your email and paste your Steam store link. Every game is verified - instantly if your email matches the game, otherwise by a quick manual check. No shovelware, no asset flips.

2. Swipe potential partners

Browse curated games that could sell next to yours. Like the ones you'd bundle with, pass on the rest. Nobody sees your choices.

3. Match with a developer

When two developers like each other's games, it's a match - you both get each other's contact details instantly.

4. Launch the bundle

We help matched pairs ship: bundle artwork, store copy and a suggested discount, built from both games' assets.

What you get in the Lobby

Swipe matchmaking with Fit score

A curated deck of games that could sell next to yours, each scored for genre, price and audience fit. Like, pass, undo - nobody sees your choices until it's mutual.

Built-in chat

Matched? Talk right in the hub - no hunting for emails. You also get the studio's profile and contact, and can pick up where you left off anytime.

Ready-made bundle kit

Every match comes with a generated asset pack in all six Steamworks formats, a store-description draft and a suggested discount with the reasoning spelled out.

Launch-window planner

The kit suggests concrete two-week windows that dodge Next Fests and seasonal sales, so your bundle doesn't drown in Steam's own noise.

Your game's pulse

See how many developers reviewed your game, how many liked it and how your matches are progressing - per game, at a glance.

Curated pool, real studios

Every game is verified before it enters the deck - by a matching developer email or a manual check by our team. No shovelware, no asset flips, no bots.

All of it built by developers who ship bundles for their own games.

Common questions

Everything developers ask before adding their first game.

A game on Steam and an email address — that's it. Paste your store link and we verify it, instantly if your account email matches the game's Steam contact, otherwise by a quick manual check. No portfolio, no application, no follower count.

Free, forever. No revenue share, no bundle-slot commitment, no payment at any point. We don't take a cut of bundles you ship, and we never occupy a slot on your store page. Any match you make always needs your OK before anything happens.

Nobody. Your likes and passes stay private until they're mutual — the other developer only learns you were interested if they liked your game too. There's no way to see who passed on you, by design.

You both get each other's studio profile and contact details straight away, plus a conversation in the hub so you don't have to hunt for emails. Every match also comes with a bundle kit: artwork in all six Steamworks formats, a store-description draft, and a suggested discount with the reasoning spelled out.

No. A match just opens a conversation — it commits you to nothing. Plenty of matches turn into a chat that goes nowhere, and that's fine. Nothing reaches your Steam page without you setting it up yourself.

It scores how well a game would sell next to yours, based on genre overlap, price bracket and audience similarity. It's a suggestion for ordering the deck, not a verdict — plenty of good bundles are lower-scored pairings that just made sense to both studios.

Up to 5 business days if your game needs a manual review, and usually much faster. Instant if your email matches the game's Steam contact. You can add up to 25 games per account and swipe as any one of them.

The hub's launch-window planner suggests concrete two-week windows that dodge Next Fests and seasonal sales, so your bundle doesn't drown in Steam's own noise. Generally you want clear air either side of a big sale event, not the middle of one.
Still need a hand?

We're building this in the open. Reach out on Discord and we'll help you out.